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object2.pak
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Unnamed File 000286
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Text File
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1998-04-20
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1KB
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36 lines
FITini
// This is the BarnB_a5 Building Data File
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "barnb_A5" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x070000DE
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 35 // Extent Radius in Meters
[BuildingData]
l BuildingName = 202
ul DmgLevel = 6
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
//st NormalShadow = "barnb_a1_gt" //Tile to draw under building -- Not Required
//st DestroyedShadow = "barnb_a1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX = 27 //Where on tile to draw this building.
l BasePixelOffsetY = 64 //
l CollisionOffsetX = 31 //Some buildings were not rendered to spec. This fixes the problem.
l CollisionOffsetY = 49
l LowTemplate = 0x30000000
l HighTemplate = 0x00000030
FITend